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Games Workshop - Warhammer 40,000 - Combat Patrol: Genestealer Cults

£9.9£99Clearance
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Underground, however, is where things get really interesting for the Genestealer Cults. This ability lets your unit be set up anywhere as long as it’s more than eight inches away from an enemy model, or outside of six inches, at the cost of being unable to charge that turn. This lets your army tunnel under the battlefield, popping up where they’re least expected – and least wanted.

Wyrmtooth Rounds- A KELERMORPH can load any number of their Autostubs with this ammo instead, hitting at a whopping Str 6 -3 Dmg 3. There are some trade offs however, namely becoming Heavy 1, not doing Mortal Wounds, and not being able to target Characters, so this is more for the utility of dealing with big things and heavier grade units. You still get the Gunslinger and Sensory abilities though, letting you fish for more shots and get to safety after shooting, however you need to weigh up what you’re shooting at each time you fire. Cult Guardsmen are no longer in the book, instead you can have a one Detachment of ASTRA MILITARUM per GENESTEALER CULT Detachment, with the following addendums-

The new Genestealer Cults Combat Patrol box contains a decent number of minis, but what kind of value is inside the box?

This versatile box provides bodies, ballistics, and big-hitters for you to join the eternal quest to uncover archeotech and fragments of holy STC from the ancient Arks of Omen.If your Detachment is Battle-Forged (which will be most armies) and only has GENESTEALER CULTS units in it. If every model is CULTS (or UNALIGNED , or <25% of the army is BROOD BROTHERS ) you can use the Crossfire rules. The Gift From Beyond- A super Cult Sniper Rifle, with +12” Range, -1AP and +1Dmg. That’s it though, and whilst there will be times you one shot a lighter support Character, in general it’s still going to take 2 if not 3 turns to get rid of most enemy Characters. Not bad, not great. Sword of the Void’s Eye- Replaces a Bonesword or Locus Blade with +2Str -3 D2, and rerolls all Hits and Wounds to boot. Great for making a decent mid level combat Character, though not really a first choice as there are better all purpose Relics, and the below exists if you want to make a fighty PRIMUS .

In addition, they don’t stop you from using Crossfire (again, see Special Rules), provided you have 25% or less of your total Points as Brood Brothers. Clandestine Goals- Hide one of your Secondaries pregame, only revealing it to your opponent when you first score it. Now for some matchups this could be obvious, depending on the category that is “missing”, others not so much. Remember you don’t have to reveal this for End Game Objectives until the game is over, so for some Secondaries like To The Last or Assassination you can keep it secret (and safe) all game only to reveal your insidious victory at the end. For a CP this can help play some mind games as well as give you a trump card against tough odds, though a player that’s able to figure out what you’re gunning for can mitigate it somewhat. Bring about the long-awaited day of ascension with Combat Patrol: Genestealer Cults! This boxed set provides you with all the units you need to start your collection or reinforce an existing army. The contents of this set have been specifically chosen to provide you with a Genestealer Cults force ideal for Combat Patrol-sized games – approximately 25 Power Level's worth of models, which can be built in a variety of ways – and you will also save you money compared to buying the contents individually.Amulet of the Voidwyrm- Grants a 4++, enemies can’t Overwatch or Set to Defend against the bearer, and once per game they can automatically make a Save on a 6 (before rolling). A good spread of benefits, though realistically one of them will often be wasted on most Characters. As such, consider the two parts you’ll want most on a Character and go from there. The classic “Blips”, letting you set up a marker instead of deploying the whole unit, allowing you to effectively hide your deployment from your opponent. Dig Them Out- When a model in a unit shoots at an enemy within 12”, it’s Industrial Weapons get Exposed. Whilst strong, careful positioning is needed here, as it’s on a model by model basis, so you could encounter some models not getting the benefit. Regardless, it’s a powerful buff at 1CP, letting your heavy hitting shooting become extra reliable in close range, and particularly if you know you won’t be able to set up Exposed from another unit.

The Crouchling- Upgrade a Psychic Familiar to work once per Turn rather than once per Battle, and if you cast a Power or Action with a double, it cannot be denied. A worthwhile upgrade, especially if you consider it as saving you 5 CP on rerolls every turn, with the doubles acting as a useful, if somewhat unreliable buffer to enemy denies. With many of your Powers being quite potent, having a free reroll every turn is worth the points on the Familiar and the Relic slot to upgrade. One of the war machines most coveted by the Genestealer Cults is the mighty Leman Russ Battle Tank , and their codex is arriving just in time to take advantage of the latest Balance Datasheet’s improvements. For an army that rarely sports a save higher than 4+, the 2+ armour save on the newly improved Leman Russ is a spectacular step up for their toughness on the tabletop. It feels like two full decades since the GSC box was announced, so it’s nice to finally see it hit shelves, then the Chaos one didn’t have quite the buildup, but we’re still happy to see it coming out! If you have the first turn, you reveal them all at the start of your Command Phase, if you go second reveal them at the end of the enemy Movement Phase. Enemy units can’t end a move within 9” of the centre of any Marker, and likewise when you reveal them the units have to be more than 9” away from enemies. In addition, you have to set up the first model within 1” of the centre, and the rest of the unit if applicable wholly within 6”, with all models wholly in your Deployment Zone.

Genestealer Cults Combat Patrol: Price & Value Breakdown

Broodcoven- A PATRIARCH must be the WARLORD if it’s in your Army, otherwise it must be a PRIMUS or MAGUS. In addition, only HQ CHARACTERS can have Warlord Traits. A fluffy enough rule, and you’d probably want one of those as the Warlord anyways. No Traits on the Elite Characters is a bit of a blow, reducing some combo and power potential, but it’s not the end of the world. In addition, most advertising networks offer you a way to opt out of targeted advertising. If you would like to find out more information, please visit http://www.aboutads.info/choices/or http://www.youronlinechoices.com. Let us know in the comments of our Facebook Hobby Group, or our new Discord server, and make sure you enter the latest monthly giveaway for FREE today! The Unwilling Orb- A PSYKER gets to Deny an additional Power, Deny anywhere on the board, and +1 to Witchfire and Malediction Powers. The +1 is a powerful boost in itself, with your Maledictions being strong already, and the bonus to Witchfires being helpful on the side if you have any of those powers. The Deny boosts are of course more niche, but can be great to help deal with vital Psychic powers that are cast just out of normal range, giving you at least a chance to shut them down.

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